warcrying: (pic#5564688)
2013-02-02 05:16 am

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warcrying: (Default)
2013-02-02 02:24 am

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APPLICATIONS
LIMITATIONS )
APPLICATION )
Use the form below:
warcrying: (Default)
2013-02-01 10:23 pm

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warcrying: (Default)
2013-01-31 11:34 pm

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Barter System
As of now, the Barter System is still in a work in progress. If you have suggestions, please input them on the suggestions page instead of here, so they are separate from any transactions.


Keep in Mind
All coins must be earned by the character that will receive the reward.
Coins spent on a character slot may be accumulated across all characters.
The standard is 1 coin for regular activity per month, 2 coins for double-AC. The max is 2 coins.
Characters will not be making this purchase ICly, and they will not know where their new abilities or items are coming from.


IC Items
Powers:
Tier 1: First-Level abilities.
❖ Fire: 6 coins
»» The ability to produce a small flame, not much bigger than a candle flame. This flame may last up to an hour and provides considerable light for a single person. Once used up, they cannot produce another flame until they have been out in the sun to recharge for another hour.

❖ Water: 6 coins
»» The ability to produce roughly 16 ounces of water. Only 16 ounces can exist at a time. You can generate another 8 ounces once the old water has evaporated or chemically changed. (Such as passing through the digestive or urinary system. Once it's urine and not just water, you can make more, etc.)
❖ Air: 6 coins
»» The ability to produce a small gust of air, enough to shuffle papers, knock off a person's hat, or blow out a rather stubborn candle. One can produce these small bursts for up to an hour. Repetitive use will drain the user of their energy, until they have slept.
❖ Earth: 6 coins
»» The ability to cultivate a small plant. The plant cannot grow more than a foot tall, but can bear a minimal amount of food (enough to feed a single person for one meal.) The user cannot do it again until they have been properly fed themselves, including on the food just grown.

Other Powers and Tiers will be released later. We are still taking suggestions.

Magical Items --Still taking suggestions.
❖ Bag of Holding: 8 coins
»» A magical bag that allows the character to conveniently transport large items that are collectively no bigger than a twin-sized bed. The opening of the bag will expand and close tightly as needed. When purchased, the character will find the bag among their things the next morning.

Weapon Charms: 6 coins
Each charm is found attached to the weapon, and the character will be unable to remove it until it has lost effectiveness (which is up to player discretion).
If a character does not carry a weapon, then it will be affixed to a personal item.
-❖ Brilliance Charm: Weapon obtains an elemental effect. The effect is random and may change. Effects include a burst of fire, water, air, or lightning.
-❖ Confluence Charm: Increases the stamina of the wielder, allowing them to fight longer. When the weapon isn't in use, it may allow the carrier to go longer without sleeping, for a maximum of 48 before the character starts to feel tired like normal.
-❖ Verity Charm: Sudden burst of energy that can be released in a single large attack or, when out of combat, allow for a burst of speed. When used as the latter, the person will have cheetah-like speed for 3 minutes before returning to normal. Recharges after sleep.
-❖ Typhoon Charm: Using a large burst of wind, able to move a large object several feet, or alternatively, move yourself through the air for the same, like a large jump. Max of 20 ft. Recharges after sleep.

OOC Items
❖ Character Slot: 12 coins
»» A character slot is permanent, even if you drop a character later. You don't have to build up your coins to unlock it a second time if that happens.
If poor activity is consistently shown (everyone has bad months now and then) we may decline a request for a character slot, and may revoke an existing one. We will warn any player beore action is taken.
As this does not effect a single character currently in game, you may use tokens earned from all of your characters to purchase this.
❖ Death Token: 8 coins
»» Allows the player to engage in a death plot without having to drop the character, please see the Death System guidelines for use of this token. This token will be given back unused if plans fall through.
All transactions are to be made here on this page. Your trade is official once you have received a response from us. If you haven't received one within 24 hours, please ping one of the mods. Comment with the form below:

Name: Character Name or your Player Handle if this is for a character slot.
AC Link: The link to your AC thread so we can double check you have earned your coins.
Purchase: What you are buying specifically.

warcrying: (Default)
2013-01-31 10:46 pm

(no subject)

warcrying: (Default)
2013-01-31 10:43 pm

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warcrying: (Default)
2013-01-31 01:51 am

OCTACORE ----

Okay so I'm just going to edit the HTML in this journal and post it. Let me know when you want it, I'll just stick a handy textbox around it. o/